求DIY个三国杀制衡,反正过牌很强的就行

发布时间:2019-07-31 20:47:40

只要过牌不错就行了,最好不要什么副作用,谢谢

推荐回答

出牌阶段限一次,你可以弃置至少两张牌然后摸等量的牌,若你以此法获得的牌数花色均不同,则你此阶段内使用该技能的次数+1.

其他回答

是需要个Lua代码吗?

LuaZhihengCard = sgs.CreateSkillCard{ name = "LuaZhihengCard", target_fixed = true, mute = true, on_use = function(self, room, source, targets) if source:isAlive() then room:drawCards(source, self:subcardsLength(), "zhiheng") end end } LuaZhiheng = sgs.CreateViewAsSkill{ name = "LuaZhiheng", n = 999, view_filter = function(self, selected, to_select) return not sgs.Self:isJilei(to_select) end, view_as = function(self, cards) if #cards == 0 then return nil end local zhiheng_card = LuaZhihengCard:clone() for _,card in pairs(cards) do zhiheng_card:addSubcard(card) end zhiheng_card:setSkillName(self:objectName()) return zhiheng_card end, enabled_at_play = function(self, player) return not player:hasUsed("#LuaZhihengCard") and player:canDiscard(player, "he") end, enabled_at_response = function(self, target, pattern) return pattern == "@zhiheng" end }

2个无懈可击和一个没用的装备吧!

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